A downloadable game for Windows

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Clocks

Clocks was a small scripting test I developed in just a few days as part of an application process for a game development position. The challenge was to create a complete playable game using Lua, and the project ultimately helped me earn a position with the company.

Inspired by classic arcade shooters like Galaga and Asteroids, Clocks is a score-chasing arcade game where the objective is simple: survive, destroy enemies, and achieve the highest score possible.

The twist is that the enemies are fully functional analog clocks. When shot, they break apart into smaller clock fragments in the style of Asteroids. Each clock displays the actual current time, with the hands and clock faces generated programmatically using trigonometry and Love2D's drawing APIs.

The project was intentionally completed within a very short timeframe, focusing on demonstrating my ability to quickly learn and apply Lua, build gameplay systems from scratch, and turn a simple concept into a complete playable experience.

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Clocks.zip 10 MB

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