<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Muckery: Contract 01 Devlog - itch.io</title><link>https://double-pendulum.itch.io/muckery</link><description>Slime-Based Assassination</description><item><guid>https://double-pendulum.itch.io/muckery/devlog/1539258/morph-death-bug-fixed</guid><title>Morph Death Bug Fixed!</title><link>https://double-pendulum.itch.io/muckery/devlog/1539258/morph-death-bug-fixed</link><pubDate>Sat, 30 May 2026 23:49:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a critical issue where dying during item morph would incorrectly flag the player as dead in enemy AI logic, causing enemies to ignore the player despite no actual death state being triggered. Th...</p>]]></description></item></channel></rss>